Module 6 Trends in Digital Literacy and Learning: What does the future hold? 

Last updated: September 1, 2021

OVERVIEW

The digitization of all aspects of life is fast becoming the new normal. From e-governance to e-commerce and from e-work to e-schooling, being a citizen in the 21st century is becoming a matter of being a ‘digital citizen’. As it is reflected through policy initiatives such as the Digital Education Action Plan (2021-2027) issued by the European Commission (2020), a ‘’vision for high-quality, inclusive and accessible digital education’’ is now a top priority and a ‘’strong call for action to learn from the COVID-19 crisis (…) and make education and training systems fit for the digital age” is a key concern at a European level.The ubiquity of digital devices and applications – as well as the wide range of digital skills that are in demand – require stakeholders, especially trainers and educators, to stay tuned with the current and upcoming trends in their field and reflect on the problematic of What does the future hold for ‘digital literacy’ and ‘digital learning’ and what does this mean for their role. To a certain extent, buzz words such as “Online learning”, “Gamification”, “Artificial Intelligence”, “Augmented and Virtual Reality” and “Learning Analytics” set the stage on what is trending in education.

In response to this interest, Module 6 is dedicated to explore and frame current and future trends in digital literacy and digital learning and to discuss both their positive implications as well as their featured challenges upon implementation. This module further includes practical examples of these trends for literacy teaching and suggests a set of activities which allows readers to reflect on and enrich their practices through the lens of the module question.For educators/trainers to engage properly with their learners and to maintain their skills and knowledge, it is important that they remain abreast of these latest trends. Understanding these trends can help educators create more effective literacy learning environments and experiences for their learners.

KEY WORDS

  • Future Trends, Digital learning, Artificial Intelligence (AI), Virtual Reality (VR), Gamification, Learning Analytics

KEY MESSAGE

For all domains including education, understanding and adopting the current and future trends in ‘digital literacy’ and ‘digital learning’ will not be a matter of choice but rather a necessity to provide the basic skills and knowledge for survival in the increasingly digitized world.

Educators are key mediators in the effort to keep up with the latest developments. Above all, using all these trends as part of the learning process must avoid the “chocolate-covered-broccoli” problem where the substance is overlooked for the sake of the cover. Changes that implement these trends appropriately need to be practiced on the basis of deliberate and evidence-based methods.

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