UNIT 6.2. Case study


VITA (‘Virtual & Augmented Reality Trainers Toolbox to Enable Adults Catch Up With  Life Skills)

Purpose or aim

The main aim of this Erasmus+ Project called VITA (Virtual & Augmented Reality Trainers Toolbox to Enable Adults Catch Up With Life Skills) is to develop a novel toolbox through which Adult Trainers can attract, reach out and assist adult learners to catch up with 21st Century life skills and in particular digital literacy.  


The VITA Toolbox is an open source repository of all the training material adult trainers can use to engage and help adult learners to catch up with digital like skills. In the VITA toolbox you will find:

  • the curriculum designed by the partners
  • the learning framework guiding you to form training paths
  • Augmented & Virtual Reality case-studies
  • the VITA E-learning management system
  • VITA Repository with raw content (eg. Powerpoint slides) that can be customised.

Benefit to teaching literacies

As part of 21st century skills, adults nowadays need to have an understanding of basic digital skills to help them cope at work, at home and in their social lives. In line to this, adult trainers need to be equipped and up-skilled with the relevant toolbox, training programmes and case studies to be able to design individualised training paths for their own training target groups. This material is enabling educators to have access to information regarding the latest trends such as immersive learning, cooperative distance learning, Augmented Reality (AR) and  Virtual Reality (VR) experiences. These elements contribute towards increasing learners’ engagement, active involvement, personalised learning and practical implementation of knowledge and skills.

Key lessons learned

In order to implement this suggested material, access to technology is key -from the basic internet connection to more advanced equipment to Augmented & Virtual RealityTechnology –and often it is limited both for educators and learners. One of the first concerns before asking learners to use technology for these activities is to remember that the socio-economic situation of each learner varies. Therefore, establishing equality of opportunity for all participants is crucial.