The TOOLKIT platform for the Erasmus+ project GBL4ESL provides a large collection of Game-based learning (GBL) activities and tools for teachers to create GBL scenarios, bringing them into their daily teaching practices.
The DigitA is an Erasmus+ Project that its aim is the recognition of skills and qualifications of DigitA adult trainers based on the European Qualifications Framework (EQF), EQAVET and the European Credit System for Vocational Education and Training (ECVET).
Bonner, E. and Reinders, H., 2018. Augmented and virtual reality in the language classroom: Practical ideas. Teaching English with Technology, 18(3), pp.33-53.
Tanya Christ, Poonam Arya & Yu Liu (2018). Technology Integration in Literacy Lessons: Challenges and Successes. Literacy Research and Instruction.
AirPano Arial Panoramaand 360 World Tours:
Provides visuals of locations around the world that can be viewed on a computer. At this time, VR on headsets is not supported, but adaptations can be made to use VR devices like Google Glasses.
Gilbert-Knight, Ariel. (2016) 10 Steps for Planning a Successful Webinar. TechSoup.