6.4.1 Activity 1

Description of the Learning Activities

Methodology

Timing (minutes)

Materials/ Equipment Required

Many language textbooks are not particularly topical and the subjects can sometimes be discussed in very generic, impersonal terms. As a form of pre-reading or familiarizing students with a topic before classroom discussion, use 360-degree videos in Google Cardboard or other VR systems to fully immerse students in the subject at hand, using current resources.

 

This activity is suggested in:

Bonner, E. and Reinders, H., 2018. Augmented and virtual reality in the language classroom: Practical ideas. Teaching English with Technology18(3), pp.33-53.

Face-to-face:

Check sites such as YouTube for “360-degree (topic)” and look for content that would be suitable for students’ learning on a particular literacy topic under consideration. For example, on the topic of ‘Separation’ there are some truly touching videos (e.g.  https://scopic.nl/projects/refugees/ and

https://www.youtube.com/watch?v=z9HEGHOk5hM) of the plight of refugees that are likely to spark a reaction, empathy and deep understanding from participants. Once students have watched these videos, ask them to write and discuss a few questions:

  • What aspects of the video affected you the most?
  • What can be done to solve this problem/improve this situation?
  • Share your ideas with a partner

30

Cheap VR headsets such as Google Cardboard, student smartphones or computers.

Online:

In a similar manner, before engaging with learners on a particular learning topic, share the screen or include URL links to the chat box of the online platform so that the participants can see and engage with the 360 VR videos. It will be preferable for students to have access to the Cheap VR headsets such as Google Cardboard to have an immersive VR experience of the videos, but if they don’t they can also watch the videos without them.

60

Using an online platform to run the course (ZOOM, Microsoft Teams etc).

Cheap VR headsets such as Google Cardboard, student smartphones or computers